Archive for January, 2009

Social Game Toolkit

Friday, January 30th, 2009

Gamasutra reports of a new game development toolkit - “Let the Games Begin: A Toolkit 4 Making Social Issue Games” for making social issue games on topics such as energy consumption, poverty, health, and environment issues. The Toolkit emerged out of response to “Let the Games Begin: A 101 Workshop for Making Social Issue Games” held at the 2008 Games for Change Festival.

The initiative guides students through the game design and development process from concept to distribution, and is produced by the serious games support network Games for Change, with assistance from AMD’s Changing the Game initiative.

The toolkit is available for free download at the Games for Change website: http://www.gamesforchange.org/toolkit

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Australian Games Expo 2oo9

Wednesday, January 14th, 2009

If you remember my post from last year I had a fabulous time at this even held in Albury. A stand out for me was the Game Designers Forum which inspired me to write a report on the event. This year the event is being held earlier… a lot earlier… as it will now run over the Australia Day weekend (January 24-26) rather than over the Queen’s Birthday Weekend in June. This year it is also being held in Canberra, and it also seems that the conference (and in particular the design forum) are no longer part of the event.

On the flipside of the coin its being held in conjunction the Canberra-based CANCON gaming event. So if you’re in the ACT over Australia day it might be worth a look (and a play!).

Links
Australian Games Expo http://austgamesexpo.com
CANCON http://users.tpg.com.au/adsl7cnm/cancon_files/Cancon_2009.htm

Police to build a VR firing range

Wednesday, January 7th, 2009

virtual_shooting_range.jpg

The Sydney Morning Herald reports that the “NSW Police Force will spend about $2 million on a virtual reality shooting range as senior officers blame a lack of training for recruits being frightened of firearms”. And I’d hazard a guess that nervous rookie cops and a loaded pistol are less than optimal situation. The article goes on to say that the Goulburn police academy has “only six lanes” available for live fire, meaning the guys and gals in blue have tended to hoof it to the local range to supplement their training when needed.

Due to the combination of an increase in the number of recruits, the lack of available “live” fire ranges and the limited opportunity for training, the NSW Police Force is seeking tenders to build a virtual reality shooting range to supplement their live fire training. It’s anticipated that the virtual range will include “replica guns, complete with recoil, being “shot” at scenarios on a video screen, via wireless technology” according to the article. The force is expected to spend approximately $850K for the computer systems and a further $1M for the building.

The article also includes comments from the Opposition Police spokesman and the Police Association spokesman and Assistant Commissioner which, for me, highlighted the importance of game and simulation based training to be understood as a supplementing other forms of training, as well as some of the barriers (such as possible misconceptions between games and simulations) that still remain when implementing game-based training.

Opposition Police spokesman, Michael Gallacher said “These simulators are very advanced but quite simply nothing will replace live fire training …The idea of the training is to get a feel for the pressure of the situation of actually using the firearm that you’re going to be issued. I’d be concerned we’re now reducing live fire training and replacing it with the Nintendo Wii.”. These views were supported by the police spokesman with the union supporting virtual training as long as it did not replace live training, and the Assistant Commissioner Michael Corboy saying there while there would be no reduction in live training, “the use of a weapons simulator [will allow] NSW Police to train students more frequently in a more efficient and technologically advanced manner.”

So if you’ve dreamed of creating your very own firing range simulator, it looks like here’s your perfect opportunity.

Links
http://www.smh.com.au/news/home/technology/virtual-reality-range-for-nsw-police/2009/01/03/1231003886145.html