Game Jam Wrap
Tuesday, February 2nd, 2010Wow! What a blast. I found Game Jam Sydney 2010 to be a real success… congrats must go out to Dan Graf (IGDA), Malcolm Ryan (UNSW), the Powerhouse Museum, and all those behind the scenes who contributed. And of course… to all the game developers who took part. Unfortunately, family life got in the road for me and I was unable to spare a full 48 hours the weekend before school started for my son to get my hands dirty. Nonetheless, I did drag the family down to the Powerhouse Museum on Sunday to listen to the panel, and watch about 40 developers emerge from the bowels of the Powerhouse Museum, into the bright lights of the stage, and allow us to bear witness to their mind’s creations. And while I was there I managed to fire off a few shots with my stills camera. So I thought that I’d share a few images of the event.
First off, I have to say that I was impressed with the diversity of games designed over such a short time frame. The standouts for me were Gnilley (yelling spelt backwards). While the gameplay was interesting, it was the interface design which was to control a character by using the speech volume which was a real blast. It was a single player game, but I wondered what it would be like to have it as an interface for a MMORPG… knowing that thousands of people around the world are keeping their neighbours up from screaming at a TV screen. Also, this was created by a design team of one… which was an awesome effort and deserving of taking out the Most Original Gameplay Award.

The other game that caught my eye was Tentacle, which really took the 80’s theme to heart (the Powerhouse Museum which hosted the event is currently holding an 1980s exhibition). This was just straight out fun… use your character (with its tentacle) to splatter ‘enemies’. It was a simple idea, executed very well. So well in fact that it was awarded Best Overall Game.


I wish I could spend more time to go through each of the other games to do them justice. All I can say is go check them out at the Global Game Jam website, download them and have a play. In the meantime, here are some other photos I took at the event.

Paul Callaghan (Freeplay) MC’s the event

The Games Panel (L-R): Nick Montfort, John Passfield and Jarrad ‘Farbs’ Woods
Dan Graf (IGDA) introduces the design teams.
(L-R) ‘Farbs’ and Malcolm Ryan (UNSW) discuss Farbs’ game Breakup
Links
Global Game Jam Games: http://www.globalgamejam.org/games


