Archive for the 'toys' Category

Lego Brick Turns 50!

Saturday, February 2nd, 2008

It was with much interest this week I noted that the LEGO brick turned 50 years on Jan 28. The enduring nature of this toy is clearly visible to me everyday as a parent of two young children. It also demonstrates one of the guiding philosophies I hold vis a vis learning; namely that by “constructing” models and sharing them with others can help deepen the learning experience. Based on Piaget’s ‘genetic epistemology’, this is the philosophy of ‘constructionism’ developed by Seymour Papert at MIT’s Media Lab, out of which sprung the more recent LEGO MindStorms product (MindStorms was the title of Papert’s book).

For me, the elegance of the design of the LEGO brick lies in its simplicity and its potential for enjoyable play. Founded by Ole Kirk Christansen in Denmark in 1932, the origins of the name LEGO come from the Danish words “LEg” and “GOdt” (”play well”). The LEGO brick demonstrates the essence of good design in that it offers almost limitless possibilities for its use. (This is in the same way the spreadsheet “cell” has fundamentally altered the way people can use, manipulate and visualize data). I even recall the that level design in Metal Gear Solid 2 was assisted though the construction of LEGO levels!

In 1949 the first LEGO brick prototype was developed, and in January of 1958 the design we know today - a brick with a series of interlocking tubes - was introduced. The brick has remained relevant through franshises such as Bionicle, Technic, MindStorms plus it even has its own videogame franchise! The enduring and successful nature of the brick - already voted Toy of the Century - continues to make it a favortite choice of the young and the young at heart.

lego-birthday-50-years.jpg

Links
50th Birthday of the LEGO Brick: http://parents.lego.com/Features/50th%20Birthday.aspx

Game Conference Gumbo!

Friday, November 16th, 2007

There’s a lot happening in the games at the moment - both industry and research wise. Currently, the video game industry conference, Game Connect Asia Pacific (formerly the Australian Game Developers’ Conference) is underway in Melbourne, and concludes on Saturday. Also, running over this weekend is the more consumer oriented eGames and Entertainment Expo now in its second year.

In the United States, the Chicago Toy & Game Fair (Chi-TAG) is running from the 16th-18th, as well as the Independent Game Conference in Austin, Texas later this month.

Research wise, Future Play 2007 is underway in Canada, as well as The Fifth International Conference on Game Design and Technology (GDTW 2007) in England. Next week there’s the 11th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games in the UK. And next month, the year comes to a close with GRAPHITE 2007 in Perth, and Australasian Conference on Interactive Entertainment in Melbourne.

So there’s plenty to feast on in the world of games at the moment!

Links

http://www.gameconnectap.com.au/
http://www.egamesexpo.com.au/
http://www.chitag.com/
http://www.independentgameconference.com
http://www.futureplay.org/
http://www.cms.livjm.ac.uk/GDTW/GDTW2007/
http://www.scit.wlv.ac.uk/gamecentre/cgames07_lar/index.html
http://www.graphite.siggraph.org/
http://www.ie.rmit.edu.au

Toy Lantern Interaction

Monday, April 23rd, 2007

Recently my daughter was given a present which I thought provided a simple, natural interaction. The toy features a doll, with a “magic” wand, and a lantern (see image below). The “interface” was primarily the lantern which had two key user actions.

The first action was “lighting the lantern”. The action was simply to place the wand (magnet) over a particular area of the lantern to make it “light” up. When lit, a warmly colored LED flickered to provide a “fire” effect, and the lantern also played a lullaby.

The second action was “blowing the lantern out”. Another area of the lantern allows the user to simply blow (and trigger a pressure switch), and the (LED) light switches off, and the lullaby music fades out.

As interactions I thought these were interesting as the mappings (or correlation) were similar to what a person would reasonably expect in the real world when lighting a candle using a match (placing the match over the wick of the candle) and then blowing it out.

As interactions I thought these were interesting as the mappings (or correlation) were similar to what a person would reasonably expect in the real world when lighting a candle.

lantern.gif
Photo: Clockwise from Left. Complete doll, wand and lantern. Accompanying instructions. Close up of the lantern with red dot indicating area to wave the wand, and circular hole (with “crosshairs”) indicating area to blow out the lantern.